線と線の交差判定
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.5.0/p5.js"></script>
<div id="p5canvas"></div>
<script>
let lp1; //line 1 point 1
let lp2; //line 1 point 2
let lp3; //line 2 point 1
let lp4; //line 2 point 2
let lpm1;//line 3 point 1 mousexy
let lpm2;//line 3 point 2
function setup() {
let sqsize=50;
createCanvas(400, 400).parent("p5canvas");
textSize(20);
lp1=createVector(width / 2-sqsize, height / 2-sqsize);
lp2=createVector(width / 2+sqsize, height / 2+sqsize);
lp3=createVector(width / 2-sqsize, height / 2+sqsize);
lp4=createVector(width / 2+sqsize, height / 2-sqsize);
lpm1=createVector(width / 2-30, height / 2);
lpm2=createVector(0,0);
}
function mousePressed() {
lpm1.set(mouseX,mouseY);
}
function crosscheck( p1,p2,p3,p4)
{
let a1, a2;
a1 = (p3.x * p2.y - p3.x * p1.y - p1.x * p2.y + p1.x * p1.y - p2.x * p3.y + p2.x * p1.y + p1.x * p3.y - p1.x * p1.y)*
(p4.x * p2.y - p4.x * p1.y - p1.x * p2.y + p1.x * p1.y - p2.x * p4.y + p2.x * p1.y + p1.x * p4.y - p1.x * p1.y);
a2 = (p4.x * p1.y - p4.x * p3.y - p3.x * p1.y + p3.x * p3.y - p1.x * p4.y + p1.x * p3.y + p3.x * p4.y - p3.x * p3.y)*
(p4.x * p2.y - p4.x * p3.y - p3.x * p2.y + p3.x * p3.y - p2.x * p4.y + p2.x * p3.y + p3.x * p4.y - p3.x * p3.y);
if(a1<=0&&a2<=0)
return true;
else
return false;
}
function draw() {
background(100);
strokeWeight(4);
stroke(155,255,155);
line(lp1.x,lp1.y,lp2.x,lp2.y);
stroke(150,255,255);
line(lp3.x,lp3.y,lp4.x,lp4.y);
stroke(0,255,100);
lpm2.set(mouseX,mouseY);
line(lpm1.x,lpm1.y,lpm2.x,lpm2.y);
noStroke();
fill(255);
text(crosscheck(lpm1,lpm2,lp1,lp2),10,30);
text(crosscheck(lpm1,lpm2,lp3,lp4),10,60);
}
</script>
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